Zero G Fighter - Developers Log 006

There is a light at the end of this tunnel.

I can barely see it. But I know it's there.

Big thanks to Mr. Albert James (albert-james.com). Shortly after posting Zero G Fighter to the Game Maker Forum thread for alpha projects, Albert approached me with links and a request to check out his original music tracks. I had already been listening to a library of royalty free audio and music in an attempt to find some background music to go with the game and I was kinda iffy about my options. Albert's work blew that stock audio out of the water.  There were several tracks I just knew would compliment the tone and feel of Zero G Fighter perfectly.

I was already in the process of planning an IndieGoGo campaign to raise funds to help get a few business side items going. I quickly decided to switch the focus of the campaign and make licensing the music the priority. Sink or swim ZGF was gonna have some nice tunes.

In the end I succeeded in raising funds for the music. Albert and I have completed a mutually beneficial business transaction and background music has been added to the game. In fact, a Zero G Fighter demo featuring the new music is available on IndieDB. http://www.indiedb.com/games/zero-g-fighter

Oh yeah also, Zero G Fighter is on IndieDB.

Development Tasks Completed

  • MUSIC! Music has been added to the game.
  • Enemies now have a chance to drop power orbs for shield energy and swarm rocket energy
  • Mission text and objectives have been added to most of the stages
  • Several stages have been revised
  • Views and Viewport code rewritten
  • Bugs squashed

Upcoming Development Tasks

  • Add Music and Gamepad preferences to main menu
  • Make a Game trailer
  • Address outstanding bugs and unfinished assets